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AUM-ATT 2.0 - vanilla version

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AUM-ATT 2.0 - vanilla version
AUM-ATT version which you can use to play vanilla standard Attila.

AUM-ATT 2.0 - Radious mod version

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AUM-ATT 2.0 - Radious mod version
AUM-ATT version which you can use to play with the mods of RADIOUS.

8 Factions at Start -mod for Total War: Attila

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8 Factions at Start -mod for Total War: Attila
Full first released version of the mod 8 Factions at Start.

8 Factions at Start - no Nomads -mod for Total War

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8 Factions at Start - no Nomads -mod for Total War
The mod changes the game's Grand Campaign to have 8 different factions, which all are playable. In this -no Nomads version, there aren't Nomads (Huns) emerging in the beginning turns, which makes it easier to play the campaign on the northern regions.

More Civilians Mod

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More Civilians Mod
Here's the file for More Civilians Mod. What it does is that it changes the original values for the amount of citizens on the battle map. Readme is included in the file. You will need Winrar to open the file.

AbbasidCaliphMod v1.0 DEMO

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AbbasidCaliphMod v1.0 DEMO
This my first total war attila mod.it will bring you the abbasid empire.the abbasid empire will be replaced with sassanid empire.it also comes with new unit.the unit has been reskined with new armor,helmets and more.all abbasid infantry unit has flag bearer.the next update/version will be upload after the empire of sand dlc released.

Avetis' Reskin Compillation 0.5

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Avetis' Reskin Compillation 0.5
Land units: Jutes Dani Geats Saxons Franks Goths (both) Alani Vandals Langobards (DLC Needed) Alamanni (DLC Needed) Burgundii (DLC Needed) Picts (DLC Needed) Caledonians (DLC Needed) Ebdani (DLC Needed) Marines: Northmen only Officers and standard-bearers: Northmen and Franks A lot of new clothes, about 100 new shield textures, new weapon, armour, new northmen banners and so on

Avetis' Reskin Compillation 0.51

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Avetis' Reskin Compillation 0.51
Updated: Suebi exclusive faction units added. no new textures

Sons of the Hyperborea Bosphorus

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Sons of the Hyperborea Bosphorus
11 fractions: 6 slavic, 4 eastern and 1 germanic factions -Slavic Tribes: Venedians, Sclavenians, Varinians, Anteans, Rugians, Lugians -Eastern Kingdoms: Afrighids, Lazica, Abasgia, Armenia -Germanic: Greuthungians

Armenia mod. Beta

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Armenia mod. Beta
This mod adds Armenia as a fully playable faction The roster: see the screenshots

Armenia: Between Two Worlds 0.2

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Armenia: Between Two Worlds 0.2
Changes: 1. Win conditions added 2. Some shield textures fixes 3. More clothes variations 4. New armor type 5. New Heavy Horse Archers unit 6. New Offices, Standard bearers and Standards 7. Some minor fixes

Sassanid unit mod 1.4

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Sassanid unit mod 1.4
this mod adds over 18 units to the sassanid empire and reskins all generals and Sassanid units and it is avalable for last ver of attila

Unit ui's ( important unit cards)

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Unit ui's ( important unit cards)
here are the unit and general's unit ui's for version 1.4 just copy it into data

Armenia: Between Two Worlds

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Armenia: Between Two Worlds
1) Fixed faction leader campaign, battle model and unit card 2) Added 200 male and female Armenian names, including historical accurate king and heir names 3) Added a huge diversity of horse armour from my old mod (see new screenshots) 4) New props for horse archers (bow case and quiver on horseback, see new screenshots) 5) New unit: Armenian Cataphract (see new screenshots)

Armenia: Between Two Worlds. upgraded

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Armenia: Between Two Worlds. upgraded
1) Technology upgrades provided: Technology: Parthian Cavalry Tactics Unit upgrade: Persian Cataphracts -> Armenian Cataphracts Technology: Combined Force Tactics Unit upgrade: Azat Nobles -> Nakharar Nobles Technology: The Military Code Unit upgrade: Aspet Bodyguards (new unit) -> Sepuh Bodyguards 2) New general models including campaign, battlefield, politics screen, family tree models and icons 3) Fixed garrisons 4) Fixed new Armenian names bugs 5) MOAR shields

Defensores Romanum

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Defensores Romanum
reskinned: -all land units -marines -officers and standard bearers about 300 new textures and models for armour, shields etc. 15 new units

Kingdoms of Unknown Age

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Kingdoms of Unknown Age
Kingdoms of unknown age changes the grand campaign to have 21 factions at the beginning of the campaign, the complete campaign map settlements have been given to 21 factions. - All factions are playable with the condition, that one has the cultures pack dlc:s for corresponding factions, please read further. (This mod doesn't use the DLC, Empires of Sand cultures pack factions) - Without any of the cultures pack dlc:s there are 12 vanilla factions playable, so the mod works still, if you haven't got the cultures packs. The cultures packs only bring additional factions to play with this mod, like in the vanilla campaign. - The starting gold has been set to 60000, for building settlements and recruiting, there are no troops or settlement buildings in general set at the start, except main buildings and ports, so one can choose what one wants to build at start. - The names of the starting factions have been changed to imaginary ones.

Better Aggresive CAI for Attila V 4.0 (latest)

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Better Aggresive CAI for Attila V 4.0 (latest)
Dedicated to Improved Campaign AI behaviour, Better Aggresive CAI was the the first,the largest and the Complete Campaign AI Overhaul in Attila Total War modding scene in TWC, unlike other mod its specifically only focus on fine tune CAI as good as its ever be, starting from Februari 2015 right after Attila first version release, we already work to fix the AI core problem in Attila engine from day 1. In term of flexibility, Better Aggresive CAI also work in multiplatform with other Hosted Mod in Total War Center as well. So its give player freedom to combine Better Aggresive CAI with their other favourite mod The mod itself divided into many parts all that can be made custom tailor experience, its provided player with 4 lvl difficulty Hard,Normal,Easy,Anti Cheat.Its have 96 mod variation not included the new special effect submod i just add in this recent version. The total probably 111 mod variation if i am not mistaken.We also available in Rome 2 Total War as well :D

Better Aggresive CAI for Attila V 4.1

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Better Aggresive CAI for Attila V 4.1
Dedicated to Improved Campaign AI behaviour, Better Aggresive CAI was the the first,the largest and the Complete Campaign AI Overhaul in Attila Total War modding scene in TWC, unlike other mod its specifically only focus on fine tune CAI as good as its ever be, starting from Februari 2015 right after Attila first version release, we already work to fix the AI core problem in Attila engine from day 1. In term of flexibility, Better Aggresive CAI also work in multiplatform with other Hosted Mod in Total War Center as well. So its give player freedom to combine Better Aggresive CAI with their other favourite mod The mod itself divided into many parts all that can be made custom tailor experience, its provided player with 4 lvl difficulty Hard,Normal,Easy,Anti Cheat.Its have 96 mod variation not included the new special effect submod i just add in this recent version. The total probably 111 mod variation if i am not mistaken.We also available in Rome 2 Total War as well :D

Fall of the Eagles - Part 1

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Fall of the Eagles - Part 1
The Mod Team for Constantine: Rise of Christianity brings you Fall of the Eagles, a mod for the base Attila time frame. The main goals of the mod are twofold: 1)​ Historically accurate units for the Attila period with fully fleshed out rosters for the various factions and 2) Realistic, strategic, historically authentic battles.
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