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Rise of Mordor Open Alpha v0.3.2.5

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Rise of Mordor Open Alpha v0.3.2.5
INSTALLATION INSTRUCTIONS AND CHANGELOG:

Northern Kingdoms V0.1.1

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Northern Kingdoms V0.1.1
The first "playable" Version of the Custom-Battle-Only Mod

Submod Version 2.0

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Submod Version 2.0
REVAMP UPDATE 2.0 IS FINNALY HER! Dol Amroth, Harad, Dorwinion

7k submod

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7k submod
This is a submod for seven kingdoms that adds back the old houses such as manderly and over a dozen new houses such as house Targaryen of Kings Landing

Seven kingdoms Submod version 2

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Seven kingdoms Submod version 2
Version 2 of my submod this adds a couple of new houses and some unique costume units for house Baratheon, stark, and Lannister

Rise of Mordor Open Alpha v0.3.5

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Rise of Mordor Open Alpha v0.3.5
In this update you will get in-game battle music, 2 new battle maps, 7 new units, 1 new faction, new UI features, UI tweaks, minor fixes and miscellaneous updates. IMPORTANT: ROME 2 BUILDINGS MOD IS NO LONGER NEEDED! RISE OF MORDOR IS NOW COMPLETELY INDEPENDENT FROM ANY OTHER MODS.

HOBBIT MOVIE PACK

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HOBBIT MOVIE PACK
my vision of the iron hill dwarves you can have a movie accurate battle of the five army's enjoy!

Rise of Mordor Open Alpha v0.4.0

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Rise of Mordor Open Alpha v0.4.0
Welcome to the new update! This version comes with a revamped and complete Erebor faction, 1 new unit for Lindon, tweaks for other factions, 1 siege map, 1 field map, weather overhaul and balancing overhaul.

Rise of Mordor Open Alpha v0.5.0 - Rohan Update

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Rise of Mordor Open Alpha v0.5.0 - Rohan Update
This version comes with a complete Rohan faction, a revamped Tier 3 for Mordor, tweaks for other factions, a few Rohan maps, some Gondorian maps, an optimization, balancing and faction icons overhaul.

Northern Kingdoms V0.1.3

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Northern Kingdoms V0.1.3
The Develop-Version of Northern Kingdoms - Total War V0.1.3

Submod Version 2.1

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Submod Version 2.1
Compatibility, minor changes and updates. Dol Amroth, Dorwinion, Eriador

Rise of Mordor Open Alpha v0.5.1 - Hotfix [0.5.0 NEEDED]

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Rise of Mordor Open Alpha v0.5.1 - Hotfix [0.5.0 NEEDED]
Hotfix 0.5.1 for version 0.5.0. This patch HAS TO BE INSTALLED WITH 0.5.0, REPLACE THE FILES IN DATA. This version fixes various bugs of the previous update.

[FIXED] Rise of Mordor Open Alpha v0.5.5 - Harad and Rhûn Update

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[FIXED] Rise of Mordor Open Alpha v0.5.5 - Harad and Rhûn Update
This version comes with Nazgûl (Khamûl and Witch King with unique models), new Haradrim faction, a revamped Easterlings faction with Variags and Wainriders units, units and tweakes for other factions, a balancing overhaul and a few fixes.

[UPDATED] Rise of Mordor Launcher 1.2

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[UPDATED] Rise of Mordor Launcher 1.2
Install the official launcher for the mod! Auto-updates and support for submods included. Installation instructions below.

[UPDATED] Rise of Mordor Launcher 1.3

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[UPDATED] Rise of Mordor Launcher 1.3
Install the official launcher for the mod! Auto-updates and support for submods included. Installation instructions below.

Rise of Mordor Open Alpha v0.6.0 - Drums in the Deep Update

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Rise of Mordor Open Alpha v0.6.0 - Drums in the Deep Update
This is a major update and our first public step towards the campaign, with loads of new maps, the Middle Earth battlemap (a priority for the campaign), a fully fledged Goblins of the Misty Mountains faction, new units for Isengard and the Easterlings and TROLLS!

imperium praetoria reworked

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imperium praetoria reworked
Just put pack file in your Total war attila-data folder and enjoy

Fiefs of Gondor 06/04/2020

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Fiefs of Gondor 06/04/2020
Sorry for the inactivity of my ModDB page. I moved the mod over to the Steam Workshop and started updating it there. If you want to stay updated constantly, download the mod on the Steam Workshop. Here is the latest version of the mod. Enjoy :)

[OUTDATED] Northern Kingdoms V0.1.1

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[OUTDATED] Northern Kingdoms V0.1.1
The first "playable" Version of the Custom-Battle-Only Mod

Submod Version 2.0

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Submod Version 2.0
REVAMP UPDATE 2.0 IS FINNALY HER! Dol Amroth, Harad, Dorwinion
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